home *** CD-ROM | disk | FTP | other *** search
-
- # WORLD DEFINITION FILE
-
- [TEXTURE_BITMAPS]
-
- TEXTURES: 228,64,64,4,3
- FILE_BASE: mttx.pcx
-
- [SOUND_FX]
-
- # these are the id's
-
- NUMBER_OF_SOUNDS: 46
-
- #define SOUND_ID_WEAP_EMPTY 0
- SOUND_NAME: 0 fclip.voc
-
- #define SOUND_ID_WEAP_CHANGE 1
- SOUND_NAME: 1 fclip4.voc
-
- #define SOUND_ID_PROJ_BULLET 2
- SOUND_NAME: 2 f1shot.voc
-
- #define SOUND_ID_PROJ_SHOTGUN 3
- SOUND_NAME: 3 fshotgn1.voc
-
- #define SOUND_ID_PROJ_ROCKET 4
- SOUND_NAME: 4 frokt1.voc
-
- #define SOUND_ID_PROJ_LASER 5
- SOUND_NAME: 5 flaser.voc
-
- #define SOUND_ID_PROJ_RPLASMA 6
- SOUND_NAME: 6 fplas1.voc
-
- #define SOUND_ID_PROJ_GPLASMA 7
- SOUND_NAME: 7 fplas2.voc
-
- #define SOUND_ID_PROJ_BPLASMA 8
- SOUND_NAME: 8 fplas3.voc
-
- #define SOUND_ID_PROJ_NRG_DISK 9
- SOUND_NAME: 9 fplas4.voc
-
- #define SOUND_ID_PROJ_FIRE_BALL 10
- SOUND_NAME: 10 fball.voc
-
- #define SOUND_ID_PROJ_GRENADE_1 13
- SOUND_NAME: 13 fmortf.voc
-
- #define SOUND_ID_FX_GRWL_0 15
- SOUND_NAME: 15 fgrowl1.voc
-
- #define SOUND_ID_FX_GRWL_1 16
- SOUND_NAME: 16 fgrowl2.voc
-
- #define SOUND_ID_FX_GRWL_2 17
- SOUND_NAME: 17 fgrowl3.voc
-
- #define SOUND_ID_FX_GRWL_3 18
- SOUND_NAME: 18 fgrowl4.voc
-
- #define SOUND_ID_FX_CRUNCH_0 19
- SOUND_NAME: 19 fchuch1.voc
-
-
-
- #define SOUND_ID_FX_CRUNCH_1 20
- SOUND_NAME: 20 fchuch2.voc
-
- #define SOUND_ID_FX_RICO_0 21
- SOUND_NAME: 21 frich1.voc
-
- #define SOUND_ID_FX_RICO_1 22
- SOUND_NAME: 22 frich2.voc
-
- #define SOUND_ID_FX_SWITCH 23
- SOUND_NAME: 23 fswich.voc
-
- #define SOUND_ID_FX_EXPL_0 24
- SOUND_NAME: 24 fexpl1a.voc
-
- #define SOUND_ID_FX_EXPL_1 25
- SOUND_NAME: 25 fexpl2a.voc
-
- #define SOUND_ID_FX_EXPL_2 26
- SOUND_NAME: 26 fexpl3a.voc
-
- #define SOUND_ID_FX_DOOR_LIGHT 27
- SOUND_NAME: 27 fdoor1.voc
-
-
-
- #define SOUND_ID_FX_DOOR_HEAVY 28
- SOUND_NAME: 28 fdoor2.voc
-
- #define SOUND_ID_FX_PICKUP 29
- SOUND_NAME: 29 fpckup2.voc
-
- #define SOUND_ID_FX_PWR_ON 30
- SOUND_NAME: 30 fpower1.voc
-
- #define SOUND_ID_FX_PWR_OFF 31
- SOUND_NAME: 31 fpower2.voc
-
-
- #define SOUND_ID_FX_MOTOR 32
- SOUND_NAME: 32 fmotor.voc
-
-
- #define SOUND_ID_FX_STATIC 33
- SOUND_NAME: 33 fstatic.voc
-
-
- #define SOUND_ID_FX_HEAVY_KEY_PRESS 34
- SOUND_NAME: 34 fslct3.voc
-
- #define SOUND_ID_FX_FAINT_KEY_PRESS 35
- SOUND_NAME: 35 fslct3.voc
-
- #define SOUND_ID_VC_COOL 36
- SOUND_NAME: 36 frxcool.voc
-
- #define SOUND_ID_VC_BITCHEN 37
- SOUND_NAME: 37 frxbitc.voc
-
- #define SOUND_ID_VC_HURT_0 38
- SOUND_NAME: 38 hurt1.voc
-
- #define SOUND_ID_VC_HURT_1 39
- SOUND_NAME: 39 hurt2.voc
-
- #define SOUND_ID_VC_HURT_2 40
- SOUND_NAME: 40 hurt4.voc
-
- #define SOUND_ID_ENG_COM 41
- SOUND_NAME: 41 feng3.voc
-
- #define SOUND_ID_VC_DEATH 42
- SOUND_NAME: 42 rxded.voc
-
- #define SOUND_ID_VC_JUMP 43
- SOUND_NAME: 43 fjump.voc
-
-
- #define SOUND_ID_FX_BEEP 44
- SOUND_NAME: 44 fbeep2.voc
-
-
- #define SOUND_ID_FX_FIST 45
- SOUND_NAME: 45 fhit7.voc
-
-
- #define SOUND_ID_FX_ENCODING 46
- SOUND_NAME: 46 fencod.voc
-
-
- #define SOUND_ID_FX_MAIN_MENU 47
- SOUND_NAME: 47 fmenu2.voc
-
- #define SOUND_ID_VC_ACCESS_DENIED 48
- SOUND_NAME: 48 faccden.voc
-
-
-
-
- [MUSIC_FX]
-
- NUMBER_OF_SOUNDS: 6
-
- SOUND_NAME: 0 xfand17.mid
- SOUND_NAME: 1 xfand16.mid
- SOUND_NAME: 2 xand3.mid
-
- SOUND_NAME: 8 xtand15.mid
- SOUND_NAME: 9 xfand21.mid
- SOUND_NAME: 10 xcand18.mid
-
-
- [LEVELS]
-
- NUMBER_OF_LEVELS: 3
- FILE_LIST: manlev1.lev,manlev3.lev,manlev4.lev
-
-
-